Game Physics JS: Introduction

The math you need to know

- Read and manipulate equations

x = (4/t)sinθ² ⟺ t = (4/x)sinθ²

- Trigonometry

b = a sin θ c = a cos θ b = c tan θ

- Coordinate geometry

The math we'll introduce

- Vectors and vector calculus

- Matrices and matrix manipulation

- Quaternions



Next