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ns.h
Go to the documentation of this file.
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#pragma once
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/*
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Requires access to "ns:s" service
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*/
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Result
nsInit
();
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Result
nsExit
();
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/* NS_LaunchTitle()
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titleid TitleId of title to launch, if 0, gamecard assumed
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launch_flags use if you know of any
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procid ptr to where the process id of the launched title will be written to, leave a NULL, if you don't care
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*/
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Result
NS_LaunchTitle
(
u64
titleid,
u32
launch_flags,
u32
*procid);
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/* NS_RebootToTitle()
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mediatype mediatype for title
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titleid TitleId of title to launch
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*/
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Result
NS_RebootToTitle
(
u8
mediatype,
u64
titleid);
Result
s32 Result
Definition:
types.h:42
nsExit
Result nsExit()
Definition:
ns.c:11
u8
uint8_t u8
Definition:
types.h:21
u64
uint64_t u64
Definition:
types.h:24
u32
uint32_t u32
Definition:
types.h:23
NS_LaunchTitle
Result NS_LaunchTitle(u64 titleid, u32 launch_flags, u32 *procid)
Definition:
ns.c:16
nsInit
Result nsInit()
Definition:
ns.c:6
NS_RebootToTitle
Result NS_RebootToTitle(u8 mediatype, u64 titleid)
Definition:
ns.c:34
include
3ds
services
ns.h
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